Modelling Project

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More of a business plan than actual modelling.

Final goal: print-on-demand plastic models in hobby shops.

Behavior cycle:

  • Customer browses web site or "flip book" of models available
  • Orders the model to be printed (including colors?)
  • "Print" is added to queue of 3d printer in-house at the hobby shop
  • (customer twiddles thumbs...goes to lunch...grabs a cup of coffee...need a way to make this time profitable to the hobby shop)
  • "Print" of model pieces finishes
  • customer takes model pieces home to put the model together.

Target audience:

  • model builders
  • model collectors (pre-built models can just be "printed" in completed form)


  • flexibility
    • colors for individual pieces
    • different materials for individual pieces
    • different sizes (scaling of the 3d model)
    • individual pieces can be printed, instead of the whole model
  • expanded "inventory"
    • more models in less space
    • hard-to-find models
    • hard-to-find parts
    • open the market to "the little guys" - allow people to sell their own, unique designs
  • on-demand parts
  • possibly cheaper parts
  • shift manufacturing costs to on-site


  • quality 3d printer
  • buy-in from the hobby shops
  • model licensing
    • "big boys" (existing model makers like Ertl, AMT, Tyco...) who already have licenses from movie/tv studios
    • "little guys" - hobbyist designers and 3d modellers who would have a much tougher "uphill battle" to get their designs to market.
  • parts breakdown and recombination (to buy just one part or to specify different colors for each part, we need each individual part identified; it is assumed that printing multiple parts is more efficient than one-at-a-time, so automated "layout" for multiple parts would be useful)
  • automated "scaling" to allow for different sizes
  • revenue scheme (paired to licensing)